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E3 Update: Project Gotham Racing 3 Posted by JayGo :: 1:37 PM
It's fancy pictures of cars day, here on Another Castle! Anyway, the above is allegedly the first proper screenshot of PGR3 on the XBox 360. Let's go live to Josh Hogan, fellow AC member, for his reaction:
That can't be in game. I mean - that looks Hollywood-level. I will gladly eat my doubting words on shards of hot glass however if I am wrong. I want that to be an in-game or real-time shot.. but I don't think it is.
E3 Update: Test Drive Unlimited (XBox 360) Posted by JayGo :: 10:37 AM
What with all the hype around the XBox 360 since last nights unveil, it seems some of the actual games for the console are going by unnoticed. Here's a case in point. Now I know all the Test Drive games of late have been a bit crap, but you've got to admire the effort being shown for this one. Here's some quotes from a preview over at IGN:
What's really exciting about this title is that it takes place in a persistent online world. Through satellite imagery and GPS tracking, Eden Games has recreated the Hawaiian island of Oahu. The geography is correct down to the smallest detail, and all of the street names are correct. This may have seemed like an outrageous claim, except that I have actually hiked across Oahu and was able to pin-point buildings, roads, and specific geography from the island. To give you an idea of just how impressive it was to see this take place in-engine, Oahu contains approximately 596 square miles with 112 miles of shoreline and a peak elevation of about 4000 feet.
We know that every Xbox 360 game will have custom soundtracks, but Test Drive takes things a step further. The car radio actually streams MP3 web radio stations when playing over Xbox Live. When driving online, players will see other 360 gamers driving around the island and can challenge each other by flashing their brights. There is a map editor that allows players to quickly mark a start point and an end point on the map and decide the rules of the race. Players can wager money or cars when setting up these challenges. Feel like creating a three hour race where the looser forfeits their ride? Press a few buttons and the work is done.
So let's just hope it's a good game, then. Saying that, the guys behind this one did make V Rally.. and that was quite good.. (Link to this entry) :: 3 comments
Wow. Look everyone, it actually exists! Now all we need is Duke Nukem Forever, and.. wait, who am I kidding? Anyway, yes, Prey is back. Gamespot have posted a nice little Q&A on the resurrected game, which answers such questions as why the game has been brought back from the dead after all this time:
The decision to revive Prey was based on finding a talented studio that we thought could do the project justice. So when we found out that Human Head was interested in developing the game, it became an easy decision to pursue it once again. Prey's appeal was based on leading-edge technology, a strong, unique character-based story, and unique gameplay hooks. Over the years since Prey's original conception, there's not been a game that's stolen Prey's original thunder. So the door was wide open for us to revive the project.
Also, while the original ideas for Prey were mostly solid, Human Head and we have refined and improved most aspects of the game, and we've cut out some elements that weren't as strong. In effect, the concept, gameplay hooks, and story have benefited from years of consideration, giving the game a foundation that most projects simply cannot match.
Calm Before The Storm.. Posted by JayGo :: 11:58 AM
So, tomorrow night, they unveil XBox 360 on MTV. Monday, we get the E3 press conferences for both Sony and Microsoft. Tuesday, Nintendo spill the beans in their press conference. And then Wednesday, three days of E3 itself get underway.
Is This Half Life 3? No. Posted by JayGo :: 3:47 PM
This actually is the results of one man experimenting using real-world photographs, models from Half Life 2, and some fancy HDR lighting techniques. Don't know what HDR means? Me neither. For more information, however, you can always go look at this thread over at the interestingly named Facepunch Studios website.
E3 Update: Burnout Revenge Posted by JayGo :: 3:18 PM
The trailer has been posted online over at Gamespot, and as much as I hesitate about making decisions based on one-minute clips of footage, it doesn't really look that different does it? A few more explosions, not quite as bright and primary-coloured, and that's about it thus far. Of course Burnout 3 was great, and so more of the same wouldn't necessarily be a bad thing. It'd just be nice to get something other than the traditional EA yearly update. We'll see, I guess. (Link to this entry) :: 0 comments
E3 Update: Is this Perfect Dark Zero? Posted by JayGo :: 2:03 PM
(edit)No, no it isn't. But you'll get all the footage of Perfect Dark Zero you want on Thursday, when XBox 360 is unveiled on MTV! That image up there is a fairly-convincing fake, which actually comes from Half Life 2. Apparently. (Link to this entry) :: 0 comments
E3 Update: Unreal Tournament 2007 Posted by JayGo :: 8:18 AM
Yep, time for another Unreal Tournament update.. only this one's a bit more than a few tweaks and new gamemodes. UT2007 is the first in the series to be based on Unreal Engine 3.0, and looks incredible as a result. Though admittedly, my PC is quaking in fear already at the prospect of trying to run it. There's a small screenshot above, but for larger ones you can click here, here and here.
So, what of the actual game? Details are thin on the ground at the moment, but it'll apparently be published in the second half of 2006. Long wait ahead, then. There'll be a new 'Conquest' gametype featuring enormous maps, team-based play and resource management aspects, together with the reappearance of old favourites such as Deathmatch, Capture The Flag and Onslaught. There's also the prospect of much improved bot AI, and voice commands coming into play to a greater extent, as this quote from lead designer Steven Polge reveals:
'You'll be able to ask the bots questions about their status: "Is there anybody down in the cavern?", "No, cavern's all clear". Or you could throw out warnings like, "There's a sniper on the tower. Go get the sniper." So if you're doing a flag run, you can hear what's going on back at your base because guys are shouting to each other where the enemy's coming from and what they're doing to prevent it.'
There'll be more weapons, more vehicles, and all the other stuff you've come to expect as a given with a FPS sequel. Only with much prettier graphics. Guess it's time for another new graphics card.. unless it appears on PS3 or XBox 360, at any rate. If you want any more information, try the PC Gamer UK forum. (Link to this entry) :: 0 comments
E3 Update: Rockstar announce 'Bully' Posted by JayGo :: 7:21 AM
Rockstar Games is proud to announce Bully for the PlayStation 2 computer entertainment system and Xbox video game system from Microsoft. Bully is the brutally funny debut title from Rockstar Vancouver and is expected to hit retail shelves in October 2005.
Bully takes the Rockstar tradition of groundbreaking, innovative, original gameplay and humorous tongue-in-cheek storytelling to an entirely new setting: the schoolyard. As a troublesome schoolboy, you'll laugh and cringe as you stand up to bullies, get picked on by teachers, play pranks on malicious kids, win or lose the girl, and ultimately learn to navigate the obstacles of school.
It's not the most obvious follow-up to Midnight Club 3, Manhunt and Grand Theft Auto: San Andreas, is it? Still, this is what happens when you get Rockstar Vancouver on the case, I guess. Those wacky Canadians.
Oh, and yes, I will be attempting to keep Another Castle up-to-date with all the latest from E3, before, during and after the event itself. Someone needs to. (Link to this entry) :: 2 comments
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